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League Airmail Challenge

Equipment Needed: Airmail box/Airmail Tube.

  • Everyone interested in playing pays $5/bag.  Player can purchase up to 4 bags max.
  • Each player draws numbered tile to find out when they throw each bag.  Meaning if you have 3 bags then you can draw 3 tiles.
  • Each bag wins 25% of the pot to a max of 4 winners.
  •  If no bags are sank then pot carries over to the next week and keeps growing.
  • Distance is determined but Tournament Orgainzer and will range from 33ft or more.

Tournament Airmail Challenge

Equipment Needed: Airmail box/Airmail Tube, and Raffle Tickets

  • Everyone interested pays $5/Ticket or 3 for $10.  People can buy as many tickets as they want.
  • At the cutoff time, 4 tickets will be drawn.   
  • The pot is divided into a max of 4 wins (25%), meaning the first 4 bags win and challenge is over.
  • First ticket drawn gets 4 throws at the airmail box/airmail tube.  Each bag is worth 25% of the pot.
  • Second ticket drawn gets 3 throws at the airmail box/airmail tube.  Each bag is worth 25% of the remaining pot, max of 75%.
  • Third ticket drawn gets 2 throws at the airmail box/airmail tube.  Each bag is worth 25% of the remaining pot, max of 50%.
  •  Forth and final ticket drawn gets 1 throw at the airmail box/airmail tube.  Bag is worth 25% of the remaining pot, max of 25%.
  • All leftover money carries over to the next tournament or to the league pot.

Airmail Rules

  • Bag must go straight into the hole with out sliding or hitting the side of the box/tube, organizer is the judge.