League Airmail Challenge
Equipment Needed: Airmail box/Airmail Tube.
- Everyone interested in playing pays $5/bag. Player can purchase up to 4 bags max.
- Each player draws numbered tile to find out when they throw each bag. Meaning if you have 3 bags then you can draw 3 tiles.
- Each bag wins 25% of the pot to a max of 4 winners.
- If no bags are sank then pot carries over to the next week and keeps growing.
- Distance is determined but Tournament Orgainzer and will range from 33ft or more.
Tournament Airmail Challenge
Equipment Needed: Airmail box/Airmail Tube, and Raffle Tickets
- Everyone interested pays $5/Ticket or 3 for $10. People can buy as many tickets as they want.
- At the cutoff time, 4 tickets will be drawn.
- The pot is divided into a max of 4 wins (25%), meaning the first 4 bags win and challenge is over.
- First ticket drawn gets 4 throws at the airmail box/airmail tube. Each bag is worth 25% of the pot.
- Second ticket drawn gets 3 throws at the airmail box/airmail tube. Each bag is worth 25% of the remaining pot, max of 75%.
- Third ticket drawn gets 2 throws at the airmail box/airmail tube. Each bag is worth 25% of the remaining pot, max of 50%.
- Forth and final ticket drawn gets 1 throw at the airmail box/airmail tube. Bag is worth 25% of the remaining pot, max of 25%.
- All leftover money carries over to the next tournament or to the league pot.
Airmail Rules
- Bag must go straight into the hole with out sliding or hitting the side of the box/tube, organizer is the judge.
